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DarkSim Market
Science and Trade Institute Caldari State
2
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Posted - 2012.06.14 17:08:00 -
[1] - Quote
I think this is an excellent change. Why?
Pubbie scum that want to mine in highsec but don't want to be suicide ganked will have to use the low yield, high tank mining barge (an actual trade off, for once!).
Real miners will be using hulks, but because they need protection, the peasants will be forced into low-sec and will need to mine in groups and actually have pilots with them (because in high sec you can't protect against a suicide gank by having friends, in lowsec you can). This helps ensure the hulk is finally filling its role as a low sec mining ship.
CCP this is brilliant. It provides pubbie highsec scum with a way to avoid hulkageddon and makes miners (FOR THE FIRST TIME IN EVE'S HISTORY) have to consider cost/benefit of their activities instead of just watching the isk roll in while AFK in 1.0 systems. It might also help revitalize low-sec piracy and push the grief corps out of camping the jita 4-4 undock.
<3 |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 17:14:00 -
[2] - Quote
Dave stark wrote:to be honest i'm still finding it hard to justify a reason to use anything but the max yield ship.
Exactly. And to protect it you'll have to bring friends, go to low-sec and actively play. |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 19:14:00 -
[3] - Quote
Dave stark wrote:strenif wrote:/agree
0.0 doesn't change but this is huge for high sec miners and as said by the OP may even push miners into low sec mining ops.
Good work CCP! i doubt it'll push people in to low sec, low sec is the worst place to mine by a huge stretch.
Perhaps CCP could buff low-sec mining yield? I don't see why low-sec couldn't really be made into a kind of "miners sec" with by far the richest ors. At least it would give it some purpose to exist instead of just being a boundary between 0.0 and high-sec. It would give pirates more targets, miners some excitement (and reason to coordinate) and give them a shorter path to key markets than what 0.0 mining would offer.
As someone pointed out, mining in 0.0 in an industry V system and a cynojammer is far far safer then low sec and with much better ores. |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.14 19:15:00 -
[4] - Quote
J3ssica Alba wrote:strenif wrote:Barbara Nichole wrote:
so you are a goon alt?
... Goons would HATE this change. Way to think it through before posting. Once upon a time a goonie said that only they are allowed to call people "pubbies'. Op used the term "pubbie scum" which either means he is a goon alt or he is infringing upon goon copyright of the term.
Anyone who is not part of the glorious science and trade institute is pubbie scum. Even goons. |

DarkSim Market
Science and Trade Institute Caldari State
2
|
Posted - 2012.06.15 17:24:00 -
[5] - Quote
Makkz wrote:Biggest issue I see is the lack of a low skill mining frigate. If ccp want to encourage would be miners to try it out, you cant do that by having the first ship as a specialized skill dependent frigate.
No racial mining frig or cruiser = no miners mining while training for specialized mining ships.
Someone cried about how this will make mining more solo and it destroying the core of what is an MMO, yeah because solo ganking is so in line with an MMO :)
This will make mining less solo, I'd think. Because anyone who cares about isk/hr would have to mine in a system where they can protect themselves.
Also, you can mine well with any frig that has a lot of highslots. At least as well as the specialized mining frigs could, surely. |
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